Tales From Space: Mutant Blobs Attack designer talks developing for the PlayStation Vita, and some of the features cut from the game.
Toxic Games: A Success Story
How streamlining, Steam, and the Indie Fund allowed Dear Esther and Q.U.B.E. to become profitable soon after release
Random Battle: George RR Martin Interview
We chat about Season 2 of Game of Thrones, building the world of Westeros, and staying true to the source material.
On the Frontier with To The Moon
With creator Kan Gao’s attention to detail, To the Moon tells a story like no other.
Knee-deep in Games Photography with Duncan Harris
Dead End Thrills creator Duncan Harris talks about the struggles of video game photography.
GAME presents Game Swinging
Ten minutes of gaming heaven? More like speed dating in pixels.
Duke Nukem Forever: Randy Pitchford Interview (Part 2)
Pitchford speaks about the pacing of Duke, the emphasis on the game’s story, and Borderlands 2!
Randy Pitchford: Your questions answered
You submitted your Duke Nukem Forever questions, so here they are. Answered by Gearbox’s CEO Randy Pitchford, at an event with pole dancers, beer, DNF multiplayer kiosks and boobs (I had a blast BTW). Pitchford, the man that once argued that the Duke isn’t sexist because the Duke uses everything in his world as a…
Community Questions: Your Chance to Grill Gearbox
Upcoming interview with Randy Pitchford
Interview: Dwayne Vance, Concept Artist and Car Designer
Cars, games, and bad-ass cars for games.
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