We had a chance to ask Atli Már Sveinsson, the creative director on DUST 514, about several of the changes coming to the game.
Interview: 99Gamers’ Brandon Kruzeniski on the success of social video game trading
99Gamer’s mix of social networking and owner-defined value are democratizing online video game trading.
How Do You Write a Book About Mass Effect?: Rowan Kaiser Has The Answer
Rowan Kaiser is writing a critical book about the Mass Effect trilogy. Tyler asked him some questions about his writing background and how he’ll tackle such a lengthy and complex series of games.
Hitting Rock Bottom: How Telltale spins sacrifice into a successful tapestry of emotion [Interview]
Telltale’s Eric Parsons discusses the darker moments of The Walking Dead: Episode 3.
Upcoming Interview: Dyad’s Shawn McGrath
… And we want your questions!
E312: Jeramy Cooke: Story most important change to Borderlands 2
The first Borderlands didn’t suck. Jeramy Cooke explains why this one won’t not unsuck neither. Or something. It’s pretty good.
Rebuilding Your Childhood, One Brick at a Time
The story of how Michael Inglis combined his childhood memories into a set of plastic bricks.
Charlie Murder, James Silva, Ska Studios
I had a chance to talk to James Silva at PAX East, horrible questions were asked, but great answers were given. Here is the product of that interview.
‘Making a Game For Everyone is a Game For No-One:’ An Interview with Arrowhead Game Studios
Magicka developer Arrowhead Game Studios talks the game’s success, and what makes it unique.
Releasing a Game, and Making up Words with Stabyourself.net
Mari0 developers talk the week before release, the aftermath, and what’s next
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