Or, how Whovians make great writers
Quick Look: Sean Peacock’s racing the devil in his new book
From thesis to road theater
Interview: Acquisitions Inc’s Ryan Hartman
We find out what makes AcqInc tick, and the new project on the way!
Interview: Jackbox Games
How do you develop a collection of wild party games? We find out!
[PAX East Interview] Suda51 Strikes Again with Travis Touchdown’s latest adventure
More heroes with the newest game from the iconic creator
Dev Interview: It’s Quiz Time!
Pop quiz: What’s the buzz on Snap Finger Click’s latest game?
Interview with Andy Anderson, Producer on Smite for Xbox One
We chat with Smite’s Producer about how they brought the extremely popular MOBA to the Xbox One
An Interview with The Behemoth’s Ryan Horn [PAX East]
Robyn chats with The Behemoth’s Ryan Horn about level design, gameplay mechanics, and new features in Game 4.
Breathing magic into Fantasia: Music Evolved [Interview with Lead Designer Jonathan Mintz]
How Harmonix brought the Disney magic into Fantasia: Music Evolved
[PAX East 14] Disruptor Beam’s Jon Radoff explains how every Spock can meet in Star Trek Timelines
Conflicts are hard to resolve with just phasers, anyways.
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