The story of how Michael Inglis combined his childhood memories into a set of plastic bricks.
Follow Through, However Crazy it May Be: The Incredible Drive of Zayne Black
Zayne Black explains what’s helped him grow as a game developer, and offers advice for those looking to give it a try
Review: Fez
Fez nearly delivers on everything it set out to do, but it trips on the constraints of an 8-bit era.
‘Making a Game For Everyone is a Game For No-One:’ An Interview with Arrowhead Game Studios
Magicka developer Arrowhead Game Studios talks the game’s success, and what makes it unique.
Personal ‘Golden Ages’, Generational Acceptance, and Controversial Creativity
Games industry veterans sit down and discuss the effect of games, and what we’ll be playing next.
Releasing a Game, and Making up Words with Stabyourself.net
Mari0 developers talk the week before release, the aftermath, and what’s next
Babbling about Blobs with Drinkbox Studios
Tales From Space: Mutant Blobs Attack designer talks developing for the PlayStation Vita, and some of the features cut from the game.
Preview: Risen 2: Dark Waters – the life of a pirate
Grab your rum, don your musket, and get ready to sail into the world of Risen 2: Dark Waters
Remembering Warcraft: Friends
Friendship goes a long way in World of Warcraft
Toxic Games: A Success Story
How streamlining, Steam, and the Indie Fund allowed Dear Esther and Q.U.B.E. to become profitable soon after release
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