The anti-anti-RPG
The legendary/fan-favorite 1997 Japanese RPG MOON is heading to Nintendo’s Switch on August 27th, being brought forward by some of the game’s original creators.
It dubs itself an anti-RPG, as players don’t loot and destroy but instead work to save and restore the world (including its monsters and NPCs) after a hero rampages through it. It’s a novel idea, and one that fascinated players back in the 90s. Now, it’s finally coming to the US, and in English.
Here’s the synopsis. See you in August.
One night, under the silvery light of a full moon, a young boy is suddenly sucked through his TV and into a videogame — a classic JRPG called “Moon World”. Following closely behind the game’s brave hero, the boy begins his own journey to recover the world’s missing moonlight by collecting “Love”. As Moon World’s hero loots and levels up by cutting down monsters for experience points — you know, as heroes do — the boy releases their souls and collects their “Love”. MOON is not a game where you fight to level up — your own progress comes by gathering lost “Love”! As you explore the world, you’ll meet a crazy cast of weird and wonderful NPCs. Observe their strange habits and daily routines by visiting them at different times and days of the week, and learn their secrets to uncover even more lost “Love”!
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