E3: Final Fantasy VII Remake will be split into separate games, reveals battles

E3: Final Fantasy VII Remake will be split into separate games, reveals battles

First game is based on Midgar

This is Final Fantasy VII, but it also isn’t. The Remake will obviously bring completely redone visuals and music, but the biggest change is possibly in the battle system.

The turn-based battle era is gone.

In its place is a hybrid of real-time action and turn-based combat. During Square Enix’s E3 2019 presentation, the company revealed how battles will work in the game. Cloud and crew attack with their weapons, creating combos, dodging and blocking. The characters in the party can be switched back and forth with the push of a button. Where Cloud can do devastating melee attacks up close, Barret, for instance, can lock on, aim and fire at enemies that are further away.

Active Time Battles (ATB) bars under each character’s name slowly fill up over time of through standard attacks, like in past Final Fantasy games, but once the bars are filled players can enter a tactical mode. The mode lets players select character-specific actions, like spells, items, abilities and summons. And, depending on what Materia are equipped, those abilities and skills can change and be altered.

On stage at E3, Square Enix showed off a lengthy play demo of an early portion of the game, in which Cloud and Barret take on a boss in Midgar.

A new trailer showed us fan-favorite Tifa in action, as well as several of the new and updated monsters, environments and scenes in the game. And Sephiroth.

Final Fantasy VII Remake is so big, Squeenix says, that the game will be split into more than one part. The Midgar section is massive enough to fit on one BluRay on its own, and so that portion of the game will launch first, on March 03, 2020.