It’s been about a month, and we’ve gone to a few shows since then, but our roundup of #ScreenshotSaturday is here! A lot of great games this week, as we span retro-inspired racers to space exploration and monsters. Let’s dive right in and let our eyeballs melt!
I don’t know when Drift Stage from Super Systems Softworks is ever supposed to fully launch, apart from betas and alphas and testing, but it still looks so, so dope as a concept! That classic late-Eighties visual style mixed with modern graphic flavorings and wild drifting gameplay? Yes. A million times, yes.
#screenshotsaturday pic.twitter.com/LjuHKPfcqB
— Drift Stage Official (@DriftStageGame) May 15, 2016
Joshua Richardson has been working on his project, Cherry in the Sky, for three years now, and it’s finally nearing completion. The platformer’s aesthetic is colorful and poppy, and the designer recently posted a nice written piece about one of his influences and favorite games, Super Mario World 2: Yoshi’s Island. Have a read over at his blog.
Things are really coming together. 3 years of work well worth it :D #cherryInTheSky #screenshotsaturday pic.twitter.com/q94LPZlAtc
— Joshua Richardson (@Joshachuu) May 15, 2016
The Outbreak Story, the new project from Bas Makes Games, has a sort of 2D action Earthbound vibe to it. The developer has been posting regularly, and recently uploaded a dev diary to chat about the development process. The game has big, bold sprites, which is always a positive — especially looking snazzy on new monitors.
the shed outside the house. #TheOutbreakStory #gamedev #indiedev #GamersUnite #screenshotsaturday pic.twitter.com/WdjpOkBeHW
— Bas-Makes-Games (@BasMakesGames) May 15, 2016
Another action-y project, Vile’s Accelidor seems to have players put their hands on a low poly 2D warrior. Following Vile’s development work has been interesting, as they’re stuck using one gamepad to control all three characters at once. Resourceful!
i only own one video game controller. this is how i test my game. SYNCHRONIZED #screenshotsaturday #accelidor pic.twitter.com/7Yi6cxHBwq
— Rosalie Vile♡ (@rosalievile) May 15, 2016
If you name your project “My Little Sister Can’t Possibly be This Cute (Also She’s a Dinosaur)” then expect y ears to perk up. That’s the name that James Margaris is using for his new game, and from the looks of the dev work the “little sister” is definitely a cute dinosaur.
#screenshotsaturday Pic from my WIP game "My Little Sister Can't Possibly be This Cute (Also She's a Dinosaur)" pic.twitter.com/HcYt2DhRG8
— James Margaris (@MarkyMarg2) May 15, 2016
Hey, another name that grabs my attention but in an opposite way. 3AM Dead Time by Irreverent Software let’s me know exactly what the game is about, and the animated screenshot below nails it: it’s dark, it’s late, and I’m going to be terrified.
#3amDeadTime #screenshotsaturday . 3rd person view in-demo. #gamedev #indiedev #indiegame #horror #unity3d pic.twitter.com/aY2HBESMiL
— Irreverent Software (@IrrSoft) May 15, 2016
Massive Madness is a retro-inspired isometric twin stick shooter by Ninja Garage. The developer is working on a new trailer for their game; I’m in love with the posterized cut-out style of the first shots of it.
Working on #animation, new trailer of #MassiveMadness coming sooooon! ⚡ #screenshotsaturday #indiedev #madewithunity pic.twitter.com/8nzsCG1VxX
— Ninja Garage (@Ninja_Garage) May 15, 2016
Stardust Command is being developed by Chinese developer Astro Koala, who are looking to break out of the free-to-play heavy market that makes up the country’s gaming industry. Admittedly I had never heard of the game or company until the last week when they began appearing in the #ScreenshotSaturday tag, but perhaps that’s the magic of Twitter: now, they have an outlet and eyeballs. Especially on those extremely cool ship designs. Keep an eye on this team.
Are your ready to fly with us? #indiedev #gamedev #screenshotsaturday pic.twitter.com/ZDU5meWiDv
— StardustCommand (@StardustCmd) May 14, 2016
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