Happy Sunday! With the weekend coming to a close to a SUPER BLOOD MOON later tonight, we’re on tap to celebrate some of the best Indie fun from the weekend. This morning we’ll take a look at yesterday’s #ScreenshotSaturday tag to find some of our favorite images that developers are busting out. Last week was a joy, so we’re sure you’ll have good viewing this week as well.
As usual, full credit to all of the creators each week who share their work.
You can’t not love cats, especially the ones that can fly through candy worlds.
Finally made a background I’m happy with, just in time for #screenshotsaturday ! pic.twitter.com/eHENfg7iA0
— Yin (@AndreYin) September 26, 2015
I don’t know enough about Expand yet, but this striking 3-color contrast visual style totally has me intrigued.
This might be the last #ScreenshotSaturday I post in a while since Expand is out on the 31st. http://t.co/QRjBlT7RuH pic.twitter.com/pKpYYa72p8 — Chris Johnson (@HyperNexus) September 26, 2015
I’m getting a neat “Limbo” visual feel from Makibot Evolve.
Makibot Evolve – Coming soon to iPhone & iPad #screenshotsaturday #gamedev #buildbox #mobilegames #indiedev pic.twitter.com/30DDsacfSw
— Fabmika Games (@FabmikaG) September 26, 2015
PAVILION news is dropping next week, and if it looks as good as these images then ooooooh baby!
Some teaser images from an upcoming PAVILION announcement we have in stores for you next week. 🙏 #screenshotsaturday pic.twitter.com/7g4KriLqMp — Visiontrick Media (@TheVisiontrick) September 26, 2015
Slain, from Wolfbrew Games, has a cool Castlevania feel to it
Wolftower Soulfalls Check out Slain! this Sat @TwitchConSF. Kiosk 8 #twitchcon #screenshotsaturday #gamedev #indiedev pic.twitter.com/ZPij4MpV8c
— Andrew Gilmour (@MrAwolf) September 26, 2015
Terminal Spark looks like it features some neat gravity-based (and physics-based) gameplay
Terminal Spark – ART Flight Mode @indiegamemag #terminalspark #screenshotsaturday pic.twitter.com/SSoK8zRdPI — Jake Klassen (@bitknight) September 26, 2015
Atmocopter’s robot helicopter protagonist looks like a fun little guy
Added a new boost ability! Now you can get out of tight situations. #screenshotsaturday #gamedev #indiedev pic.twitter.com/x29ikIfY30
— Atmocopter (@atmocopter) September 27, 2015
Sean Noonan is working on Star Citizen in his full time, but as a part time sidequest he has Jack B Nimble on his tube.
A wee update to the second level in @JackBNimbleGame (with a custom palette) #screenshotsaturday pic.twitter.com/hP4MMeKbKr — Sean Noonan (@SeanNoonan) September 27, 2015
The different ways to develop procedural level/world design is always good to see, and great to learn from. Check out these two approaches by Indie devs:
playing with some procedural level generation. still a little two square. #screenshotsaturday pic.twitter.com/jWutD4Dokb
— Jason Pickering (@JasonP_) September 27, 2015
#screenshotsaturday Instant random terrain generation from an idea I’m revisiting from almost a year ago. pic.twitter.com/6f9Isnb6pW — Ben McGaughey (@benmc) September 27, 2015
I love the retro arcade feel of Taylor Adamson’s project
Collisions are in place. Working on more weapon animations #gamedev #screenshotsaturday pic.twitter.com/PN7iny7qBP
— Taylor Adamson (@taylor_adamson) September 27, 2015
A clicker game about weapons manufacturing, you say? Hmmm…. You know my weakness.
I’ve been working on Idle/Clicker games. One is about weapons manufacturing. #screenshotsaturday #gamedev #indiedev pic.twitter.com/Ty1GQmeWyV — Andrew Patton (@Secularbaron) September 27, 2015
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